Monday 6 May 2013

Tag Team Review: Castle of Illusion


It’s no secret amongst retro enthusiasts that the Castle of Illusion games on Mega Drive and Master System are both great games in their own right, and that they represent the high quality it was possible to achieve on both systems. The amount of love, respect and attention to detail shown by the developers make the games really stand out as great titles. I’m of the opinion that any self-respecting collector should really own a copy of both of these games because although the premise in each is the same, the implementation varies considerably.

I’ll start by quickly setting out my stall. Of course we all know that the sound, graphics etc. are far superior on the MD version so instead I’m going to focus on the differences between the two versions, and how these differences make for two very different, and engrossing experiences.

The main premise of the game is the same across both versions: Minnie has been kidnapped by the wicked witch Mizrabel and it’s up to our plucky hero Mickey to rescue her from the witch’s rather imposing castle. The levels are based in a series of rooms within the castle, and each magical room leads to a different environment. The challenges include an unpleasant stroll though the forest, fighting wind-up soldiers in toy land and an all you can eat buffet in the cake world. Oddly at no point in the game does Mizrabel challenge Mickey with a tempting plate full of English cheddar laced with warfarin! At the end of each level there is a guardian of course, protecting gems that must be collected in order for Mickey to progress to the final showdown with Mizrabel herself.

The first obvious difference between the two games is the control system. Normally you would expect this to be born out of necessity because the MS has one less button available, but the MD version of the game actually only uses two buttons anyway. The difference is actually driven by the games’ core play mechanics; MD Mickey can collect items such as apples and marbles and throw them at enemies, whereas MS Mickey can pick up items such as keys and carry them around to open doorways. There is more of a puzzle element to the MS version in this respect, although don’t expect a congratulatory call from Mensa anytime soon after you complete the game!

No self-respecting platform game would be seen dead without a few hidden extras dotted around, and both versions are choc full of secrets for the more dedicated gamer to discover. MD secrets come in the form of hidden passages where you can either walk behind scenery to new areas, or destroy parts of it by throwing projectiles. The MS version has hidden items that can be found by bounce attacking thin air, at which point said items materialise before your very eyes!

It’s also worth pointing out that the MS version represents the bigger challenge of the two games. I think this is partly due to the controls being a bit less responsive, but also because the boss battles are more difficult. The MS version also compartmentalises the levels into sub-sections, meaning the occasional leap into the unknown to either continue the level or fall to your doom; a most heinous crime implemented by many a game from that era! Needless to say the MD version doesn’t ask you to make these infuriating decisions in order to progress.

I’m not going to sign off before telling you what you want to know if you’ve read this far; which game do I think is better? Taking the games into consideration on the consoles they were designed for, and comparing them within the boundaries of each is a very difficult challenge. For me the MD version edges it because of all the excellent constituent parts it brings together as one completely brilliant package. Both games are great, but it’s the MD version that keeps me coming back more often for some rodent related tomfoolery; I’m under no illusion of that!

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