Tuesday 30 April 2013

Article: Mastering the System


A couple of months ago I was fortunate enough to add a Sega Master System II to my console collection. It wasn’t a console I was particularly looking to buy but it just happened to be too good a price to turn it down. As soon as I bought it I set about the standard eBay hunt of looking for all the great games I remember from my childhood. The next few minutes saw Alex Kidd in Shinobi World, Asterix, Castle of Illusion and a couple of Sonic games all bought to kick-start my collection.

Whilst my initial euphoria was still alive and kicking I took to Twitter to tweet to all and sundry about my new purchases and how much I couldn’t way to play them! I wasn’t really quite sure why I was so excited. I’ve bought games and consoles before and been pretty pleased with myself but this time I was on the verge of becoming giddy with 8-bit power. Eventually it struck me though; I’d never actually owned a Master System before!

Delving into the deepest recesses of my memories and dusting them off made me realise that I’d only ever owned a Master System converter for the Mega Drive. I’d never had that joy of booting up Alex Kidd and indulging in the title music. I’d never felt the need to defend the aesthetics of the original Master System versus the mark II model. I’d never had to fight my corner for Sonic vs. Mario when NES owners came a knocking. Basically I was an 8-bit fraud!

It was a strange twist of fate that saw the Master System converter play a role in my childhood gaming experience. A family friend mistakenly bought Transbot for us as a gift, and my parents in their wisdom deciding that forking out for a converter was much preferable to coming clean with their friends and admitting that they had advised them to buy the wrong game! What an experience Transbot would turn out to be. As a child reared on 16-bit graphics and stereo sound, playing Transbot was like being poked in the eye with a rusty fork and then forced to listen to electronica underwater. I threw my controller down in disgust and vowed I wouldn’t touch it again. But I did. Again and again and again if I’m honest. It’s not even a particularly good game, but it has a certain innocence and charm that just kept me coming back for one last go.

This experience opened my eyes somewhat, and I started to acquire more games, borrowing from friends where I could and picking up some of the “shovel-ware” that the Master System had in abundance (to think some people thought this was a new term fashioned for the huge levels of dross churned out on the Wii!). Great games like Lucky Dime Caper and Psycho Fox spent many happy hours being “converted” through my 16-bit beast into the quirky, happy-go-lucky stylings of an 8-bit adventure. The converter remained a mystery to me; at the time I couldn’t comprehend what kind of voodoo magic allowed a game from one system to be played on another! The mystique surrounding the converter was certainly one of the factors that convinced me to give the Master System a shot.

So here I am over 20 years later, still booting up Alex Kidd and losing myself in its fun simple graphics and cheeky upbeat music. And after all this time I feel like I’ve come full circle and really learnt one of the most valuable lessons of all; I still really suck at rock paper scissors!