Picture
the scene if you will: a group of developers are sat around a table dissecting
their latest masterpiece. They’ve
developed a horizontal shooter that has all the key ingredients: ace graphics,
check; storming soundtrack, check; rock hard difficulty, check; novel weapon
system, check; great array of enemies, check; compulsory Egyptian themed level,
check!
That’s
a lot of boxes ticked but they’re still not happy:
“We
need something else to really grab peoples’ attention” says one.
“We
could add some burst processing?” ventures another.
“Nah,
Sonic’s already got that covered”
“Maybe
split-screen two player?”
“Wouldn’t
work with the horizontal scrolling”
“How
about some digitised speech?”
“Dude,
did you even play Street Fighter 2?”
“How
about we just stick a sodding great gun on the front of the ship!?”
“Love
it! Gentleman, Hellfire is born!”
OK so I
may have employed a little artistic license with that conversation but I’d love
to think that’s how these kind of decisions went down back in the 90s. Hellfire is a game I have a lot of time for,
and it’s another Mega Drive classic that never was. I’ve recommended it a lot on Twitter and I’m
staggered by the sheer number of people who have never even heard of it!
Hellfire
is a standard horizontal scrolling shoot ‘em up so nothing untoward there then,
but at the core of the game lies an unusual weapon configuration that made this
title really stand out for me. The
standard forward fire is actually just one of four available options, with the
other three comprising backwards, vertical and diagonal. The direction of fire can be cycled through
at will, and of course the game throws waves of enemies at you in such a way
that you’re always frantically cycling through your options to find the most
effective form of attack.
As well
as the firing system, the game also incudes a fairly hefty power up stack. Each life sees you start with what can only
really be described as a Robin Reliant floating around in space with the
handbrake off. You have to kill enemies
and blow up scenery in order to unlock power ups that include speed, upgraded
fire power, a shield and also a little helper robot that attacks enemies and
even soaks up the occasional bullet for you – cheers bud!
Now we
come on to the piece de resistance of your weapon arsenal, the title of the
game is also your ships main weapon: the Hellfire! A quick tap of the C button and you unleash a
behemoth of an attack. A super powered
laser-flamey thing (that’s the technical description I believe) gushes forth
and tears into any standard enemies and makes short work of bosses. Handily it also clears the screen of any
standard enemy bullets, which means it’s equally effective as a defensive tool.
The
graphics in this game are good, with suitably themed levels and enemies and
some nice explosions and effects. The
soundtrack however is something else entirely.
It’s not a stretch to say that the music in this game is some of the
best produced on the Mega Drive. Each
level thumps along to a kicking beat and the tunes stick in your head long
after you thrown your Mega Drive out of the window because the game is so
stupidly hard!
That
brings me to my only criticism of the game: it’s simply too hard. I’ve been playing it for over 15 years and
I’ve never completed it – I don’t think I’ve even got to the last level! It’s such a shame because it really mars what
is otherwise a great package. If you’re
a glutton for punishment then I really recommend seeking this out – it’ll chew
you up and spit you out over and over again.
If however you have the gaming dexterity of a space amoeba then this
probably isn’t a title for your collection!
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